![]() The last new addition to gameplay are a pair of new ability types, one good, one bad. Granted, there are so many towers you won't really miss them, but still, not the best design, particularly at the rather outrageous prices of $3-4 per plant and $20 for the lot of them. Breaking a primary rule of good free-to-play, these towers are not accessible anywhere else in the game through traditional unlocks. Some aren't terribly useful like the Squash or the Snow Pea, but some are a few of the best plants from the original like the Jalapeno and Torchwood. More microtransactions pop up when the game says that you can buy "classic" plants from the last game. There are sphinx zombies encased in hard shells, pirate zombies that send parrots to steal your plants, and many, many more types you'll encounter along the way. There are new towers like fire breathing dragon plants or click-to-detonate coconut cannons. In terms of actual gameplay, not all that much has changed. ![]() Why anyone would pay to eliminate the most interesting part of the game, I have no idea, but the option is there. And stars themselves can be hard to collect, but the challenge of getting some of the harder ones is the most fun part of the game. Keys are particularly annoying to find as their generation is random throughout the levels, but if you're replaying missions for stars, you'll probably round up a decent amount eventually. You can pay to open both key gates and star gates instead of finding the requisite items yourself. This is the first area where microtransactions come into effect. Once you beat all the levels, a "star gate" opens to the adjacent timezone, but you have to do side-missions or replay levels you've already gone through with additional conditions (limited plants, stricter penalties) to earn enough stars to pass. ![]() Along the way there are branching paths with unlocks, new plants or abilities, that are opened by finding level-specific keys during the defense missions. ![]() In each of these maps, there's one long path of ten or so levels which leads to the next area. The other two main areas involve fast-forwarding a little bit further each time, first to a pirate level, then to an Old West themed area. But a miscalculation sends everyone all the way back to ancient Egypt, where the zombies are now, surprise, mummies. That's probably the best concept I've ever heard for a time travel plot, so things are off to a good start. It's not just a reference to how long it took for this sequel to get made rather, it describes the fact that the game literally has you traveling through time to fight zombies from ages past.Ĭrazy Dave, your resident tour guide, has built a sentient time machine in order to be able to keep eating the same taco over and over again. The official title of the game is Plants vs. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |